CleanStrike is a tool for coordinating fair lobbies in Premier/Competitive mode.
We check reputation via ban history, narrow down server search, and build a trusted community.
🛡️
In development
Where CleanStrike is headed next — no promises on timing.
🎯Our own Deathmatch/Retake servers
🎙️Built-in voice chat
💬In-app chat
✉️Direct lobby invites
🤝Working with Steam and FACEIT
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Two lobby types
Open — reputation and regions. AC-required — plus a live FACEIT Anti-Cheat check (best-effort, no guarantees). Any lobby can be made private, joinable only by sharing its ID.
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Smart server search
Pick priority regions — the app narrows down server search, raising the odds of meeting another verified lobby.
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Trust score
Calculated from Steam/FACEIT ban history, reputation and reports. An active ban of any type blocks lobby access.
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Discord, automatically
Once your lobby fills, CleanStrike creates a voice channel for your team and drops a one-click invite — no separate server setup.
📢 About the project
CleanStrike coordinates fair lobbies in official CS2 matchmaking. There are two lobby types: Open (reputation + regions) and AC-required (plus a live FACEIT Anti-Cheat check). The app narrows down server search to help you meet another verified lobby, and tracks reputation based on Steam/FACEIT ban history.
A lobby can stay public — discoverable by other players searching for a team — or be locked private and joined only by sharing its ID. Once it fills, CleanStrike also sets up a Discord voice channel for your team automatically, with a one-click invite right inside the app.
We don't promise a guarantee against cheaters — only a lower chance of meeting one, done transparently.
How the protections actually work
Once your lobby and another lobby are both 5/5 ready with a compatible rating spread and a shared region, CleanStrike narrows each player's outbound connection to that region's official Valve relay cluster — the same relays Valve's own matchmaker uses to decide who gets grouped together. This doesn't guarantee the two lobbies land in the same match, but it meaningfully raises the odds without touching the game itself.
AC-required lobbies re-check FACEIT Anti-Cheat's authentication and ban status continuously while you're in a lobby, not just once at login — an account banned mid-session gets caught and removed automatically. Every lobby, Open or AC-required, also runs a local scanner on your own PC: a blacklist of known cheat-loader processes, a check for unsigned code loaded into CS2 itself, and a check for code running inside CS2 that never registered as a module (a common way cheats hide from simpler scanners). None of this reads CS2's own memory. Every finding beyond a direct blacklist match also goes through a human moderation queue before it can ever affect other players.
To stop two lobbies from repeatedly matching each other to farm rating or drops together, the same 5-vs-5 pairing is locked out from meeting again for a set number of hours, and lobbies can only be matched if their average Premier rating is within a set spread — closing off the two easiest ways to game a coordination tool like this.
💛 Support the project
👇 Click a method — the address will be copied
🤝 Partnership
For sponsorships, integrations, or media inquiries, reach us at: